While I believed in the game from the first prototype placed on my dining room table, I am astounded by the life that this game has been given thanks greatly to the fantastic art created by Jackson Gee. I am eagerly waiting for the latest prototype to arrive this up-coming week so that I can see these beautifully wicked card designs for myself.
In light of the new prototype on the horizon, I thought that I would revisit the very first version of this card game. So please join me as we look at the original game and compare it to what's in store for Kickstarter backers.
The Cards - Ingredients
The Cards - Potions
Once again, these cards appear very simplistically in this early draft. Your game will look much more impressive with the awesome illustrations.
Last I played, players put five Ingredient cards into their hand, and then the group determines a play order. First player plays a card from their hand and then may discard and re-draw their hand. Turn order continues until an Action card (or in the new game, an Ability) determines otherwise. Your rulebook will be much more comprehensive than this one:
Extras - Number Line
Extras - Game Changers
Extras - Characters
While Matthew is the brain behind the witch characters and their abilities, Jackson Gee gets all of the credit for making them so lively! Honestly, I would read the graphic novel about these wickedly wonderful witches (maybe I should convince my husband to let me write that!).
And if you need some extra incentive to look at becoming a backer on Kickstarter, I may or may not have had a hand in designing a very special, slightly secret exclusive character card... (the only hint I can give you is: it may not be a witch!).
There are 16 unique Characters in each standard game box, each being double-sided with 2 Ability choices to choose from. So if you haven't been won over by the game yet, honestly, these characters are worth it just in art!