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October 25th #DwarfismAwareness Day

10/24/2018

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Tomorrow is a big day for a little person in my life. 
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This is Rupert. He is 2 years old. He loves music. Loves to dance. Loves to build things. Loves to read and be read to. He is discovering that he likes to sing. He is a new big brother, and despite not liking the idea of having a brother, he has discovered that being the older sibling is pretty neat. He likes to be helpful, especially if it involves earning stickers!

Rupert had a rough start in life. He spent the first 3 months of his life in hospital. Why? Because he was born just a little bit different than other babies. 

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Rupert has dwarfism, one of the 200+ forms of dwarfism, a genetic mutation skeletal dysplasia that resulted in some of his parts growing in different proportions than other parts of his body. In his case, he ended up with smaller sized chest and rib cage but average sized organs; this made it difficult for Rupert's heart and lungs to expand properly. He also ended up with a smaller sized jaw and an average sized tongue, and so he wasn't able to grow a palate to close the gap between his mouth and his nose. 

If you were meet Rupert today, you probably wouldn't be able to guess any of that. Rupert is a happy, healthy toddler, eager to learn and play. He's just small. Most people don't realize that he has dwarfism, until he gets grouped together with children his own age. As he gets older, this difference will get more pronounced. It's hard to predict exactly how tall Rupert will grow or how fast, but it is assumed that his full adult height will be between 3 and 3.6 feet. Looking at his growth chart now, his new-born baby brother is already catching-up to Rupert. By the time the newest edition is 2 year old, I predict that he will surpass his (then) kindergarten-aged brother in height. 

Despite no longer having any medical complications, Rupert will still have to face a society that isn't built for him, and, even scarier for me as a parent, a society that doesn't understand that he is just a normal kid. 
​I don't like to go into too much detail about my children on this blog, but I will make an exception today. You see tomorrow, October 25th, is Dwarfism Awareness Day. I can't change the world for my little boy, but I can try to change the ignorance of one person, and for all I know, that could make all the difference! 

​If you've read this much, you are already contributing to Dwarfism Awareness Day. There is nothing you have to do. There is nothing to you need to give money to. There is nothing you have to subscribe or run a marathon for. You have participated simply by acknowledging that dwarfism is more common than you might think, and that, really, aside from being a bit smaller, these people are no different than you are. Sometimes there are medical complications, but average height people often use medical support too. 
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If you want to know more, it is an easy thing to research, and many countries have their own Little People Association groups. Did you know that there is also a global sports competition for Little People? It really is like a mini Olympics, it rotates around to different host countries/cities, and people from all over the world come out to participate and spectate. In fact, a number of dwarf athletes go on to compete in the Paralympics. 
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​World Dwarf Games

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If you would like to stand in solidarity with Little People tomorrow, wear green, you could even sport one of this very fashionable green ribbons. I make them for our friends and family, so don't feel like you have to rush an online order; it's just ribbon on a safety pin. 

Some Facts About Dwarfism:
​(from https://dwarfismawarenessaustralia.com)

Did you know that there is over 200 different types of dwarfism?

You cannot catch dwarfism. It cannot be passed onto someone else like a flu. It is a hereditary and non hereditary condition which can only be passed on through carriers of the mutated gene or developed spontaneously in utero by a genetic mutation of a gene.

Dwarfism refers to a group of conditions characterised by shorter than normal skeletal growth. This shortness can be manifested in the arms and legs or trunk.
Achondroplasia is the most common type of short-limb dwarfism, occurring in around one in 25,000 children in Australia with both sexes at equal risk. This type of skeletal dysplasia (abnormal skeletal growth) is usually diagnosed at birth.

The majority of children born with the disorder have average-sized parents. The child may experience delay developing motor skills, such as controlling the movements of the head, but intellectual development is normal in children with Achondroplasia. The average final height for a person with this condition is 130cm for men and 125cm for women. Short-statured people lead normal, fulfilled lives. Achieving higher levels of education and career and personal ambitions is not limited by stature.

In humans, dwarfism is sometimes defined as an adult height of less than 4 feet 10 inches (58 in; 147 cm). Dwarfism can be caused from over 200 distinct medical conditions, such that the symptoms and characteristics of individuals with dwarfism vary greatly. Disproportionate dwarfism is characterized by one or more body parts being relatively large or small in comparison to those of an average-sized adult, with growth variations in specific areas being apparent. In cases of proportionate dwarfism, the body appears normally proportioned, but is unusually small.

There is no single treatment for dwarfism. Individual differences, such as bone growth disorders, sometimes can be treated through surgery, some hormone disorders can be treated through medication, and by hormone replacement therapy; this treatment must be done before the child’s growth plates fuse. Individual accommodations, such as specialized furniture, are often used by people with dwarfism.

For people, in addition to the medical aspect of the condition, there are social and sociological aspects as well. For a person with dwarfism, heightism can lead to ridicule in childhood and discrimination in adulthood.

Hypotonia, or low muscle tone, is common in dwarfs, but intelligence and lifespan are usually normal. Defining dwarfism by height alone is problematic because short stature in itself is not a disorder. For example, pygmies have adult male heights of less than 150 cm (4 feet 11 inches) on average.

The word “midget” is considered offensive. It is considered most offensive when misused to describe those with dwarfism. Acceptable words to use are dwarf, little person, person with dwarfism, short stature. But most would like to be called by their name rather than their condition.
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An Early Look At "Witchful Thinking"

10/14/2018

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In the last newsletter I dedicated October to family. Part of that was giving my husband a shoutout space for his Kickstarter table-top game "Witchful Thinking". While it is his creative brain-child, I have been on this journey with him and have seen this game evolve from a very simple concept to a competitive eye-catching game that stays true to the initial inspiration: to make mental math fun.

While I believed in the game from the first prototype placed on my dining room table, I am astounded by the life that this game has been given thanks greatly to the fantastic art created by Jackson Gee. I am eagerly waiting for the latest prototype to arrive this up-coming week so that I can see these beautifully wicked card designs for myself. 

In light of the new prototype on the horizon, I thought that I would revisit the very first version of this card game. So please join me as we look at the original game and compare it to what's in store for Kickstarter backers.

The Box

You have to give the original box some credit, for the Paint program, it's pretty darn nifty. At least it's better than anything I could have designed with those little pixels. 
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Of course, when you look at the teaser picture from Jackson Gee, there is no comparison. Nonetheless, the theme is clear from both. A witchy game for witchy witches.

The Cards - Ingredients

The cards from the original game were very straight-forward. As you can see, there is no artwork just a title and a number value. The Ingredient cards are purple, they are cards that range in value from +5 to -5, as well as Action cards that can change up how a player uses their turn. These Ingredient cards make up the hands of each player, and these are the cards that will be played into the "Cauldron" (a 4 card slot in the middle of your gaming area). 
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For reasons beyond my knowledge, the Ingredient cards in the Kickstarter have the Green backing... and yes, you will see below that the other deck now has the Purple backing. Why are they switched? I have no idea. Does it matter? Not in the least because your game is epically more awesome to even bother thinking about this MS Paint print-and-play version I have!
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The Cards - Potions

The green cards in the early prototype represent the Potion Cards. One of these is played each game, determining the value that players are aiming to achieve. Upon reaching the exact value of the Potion Card, the player who played the final ingredient card to equal the potion value wins the Potion Card. After this, a new Potion Card may be selected for a new game. How many Potion Cards are played is up to the group of players. You can choose to play to a certain number of points (ie. First player to 3 points), or you can play a pre-selected number of Potions (ie. the first 10 Potion Cards), you could choose to play based on a set time (ie. The player with the most won Potion Cards within twenty minutes), or make an epic game of going through the entire Potion deck. 

Once again, these cards appear very simplistically in this early draft. Your game will look much more impressive with the awesome illustrations. 
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And, once again, I don't know why the colours are reversed, but, once again, it doesn't really matter!
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Game Setup

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Even with the new elements introduced in the Kickstarter version of this game, setting up the game table is pretty straight-forward. Select a Potion for the group of players to play with, and then set room for four cards within reach of all players. The four cards will be the "Cauldron", or in other words, the "Cauldron" will be the four number sequence to create the formula for the Potion value. 

Last I played, players put five Ingredient cards into their hand, and then the group determines a play order. First player plays a card from their hand and then may discard and re-draw their hand. Turn order continues until an Action card (or in the new game, an Ability) determines otherwise. Your rulebook will be much more comprehensive than this one:
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Extras - Number Line

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Even in its earliest conception, "Witchful Thinking" has always been about brining young children to the game table. Even those kids who are just learning about their take-aways need to be able to play independently without being pushed aside as a spectator on a "team". To help those youngsters (and, let's face it, some of us who are a little slow to the draw when it comes to numbers), Matthew included a number line that could be used as reference. Not only does this help to speed up the gameplay for everyone else, but it can help a player strategize on their own privately, especially in the Kickstarter edition where there will be an available number line for each player; even better is that it is cleverly designed as a Spellbook so novice witches don't have to feel self-conscious about practicing their craft!
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Extras - Game Changers

I really don't know what to call these. I know that they are listed as "Addition and Subtraction Cards" but that isn't a funky title. These are new to the game concept, and, as far as my knowledge is, they are used to complicate the formula in the Cauldron. You can play one of these cards to adjust how your number sequence goes. Replace a number in the cauldron with one of these cards and suddenly you have a brand new formula. Minus-ing a negative number? Well, now you've got a positive! *Note, I have not played with this feature yet, so I might be corrected on this!*
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​Extras - Characters

Probably the most impressive part of this game is a feature that did not come about until at least 3 game designs later... Character cards. Because this game was always about learning the fundamentals first, the idea of adding extra challenging strategy lingered in the air for many years. The only way to ensure an inclusive game was to design it to be customizable for each group of players. Therefore the Characters cards, while entirely genius, are completely optional. Got a player who isn't a strong reader or who is still working on understanding the basic gameplay? Don't worry about the cards with added text! You can take out the Action cards. You can take out the negative numbers (but if doing so make sure you only play with Potions of value +4 and up!), and as for Characters, skip 'em, or at least skip the Abilities and just let your little witches choose the picture they like best! This game is meant to evolve with you as you get better at your math skills and need a more competitive edge. Really want to shake things up? Choose a different witch per game at random! Not only will you get a different game experience, but you will have to re-train your brain on how to strategize from game to game (remember that you will probably be playing multiple games during each sitting since each game uses only one Potion card.)

While Matthew is the brain behind the witch characters and their abilities, Jackson Gee gets all of the credit for making them so lively! Honestly, I would read the graphic novel about these wickedly wonderful witches (maybe I should convince my husband to let me write that!). 

And if you need some extra incentive to look at becoming a backer on Kickstarter, I may or may not have had a hand in designing a very special, slightly secret exclusive character card... (the only hint I can give you is: it may not be a witch!). 

There are 16 unique Characters in each standard game box, each being double-sided with 2 Ability choices to choose from. So if you haven't been won over by the game yet, honestly, these characters are worth it just in art!
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How To Play

As I mentioned above, there are many ways to play this game. In my first cringe-worthy video, I will walk you through how to play the very basic early version of this game. The game materials may change, but the game itself is still the same!
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Universal Yums: September Box

10/3/2018

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The September Universal Yums box arrived much sooner this time, and we were all delighted to begin our Thai adventure! This box was filled with a variety of flavours and textures, and each of us found a great new favourite! 
Click through the pictures below for treat-by-treat commentary:

The Ballot:

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For our Thai care-package, we would gladly accept:
- Tivoli! Seriously, just send a year's supply at a time.
- Cream-O's!
- Sausage Chips!

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    Ashley Newell, stupendous noveling sensation whom you've probably never heard of...
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