Anyways, my brother dropped by for a visit, and of course he came with a bag of games of his own. We fell in love with Slaughterville, a crowd-funded horror-movie style game. At my brother's recommendation, we are not only now on the lookout for a copy of Slaughterville of our own (everyone is out of stock so we loaded up on the expansion packs in the mean time), but we were told that we would love A Touch of Evil.
A Touch of Evil is a Flying Frog production, and it's been around for several years. We've often seen it in the game shops, and because we have Conquest of Planet Earth which is another one of their games, we own like 5 separate pieces of advertisement for A Touch of Evil.
We never really jumped at it because, to be honest, it looks super cheesy. And while Slaughterville has similar graphics within the game, it owns its cheesiness by tongue-and-cheek portrayals of B-movie stereotypes. A Touch of Evil really just looks like they hired a handful of models/actors and played dress up in a costume store for a photoshoot montage moment, which was then photoshopped together as a grade 10 intro to graphic project....
...I know this sounds harsh, and clearly I've made crap covers in my day, but it was a huge factor in us not going near this game 10 years(-ish).
The game board is a totally different story. It's a beautiful old-timey map design that had both @TheMattCave and I thinking Sleepy Hollow. So it was very fitting that we chose our villain to be the Headless Horseman.
There were 3 of us playing for the first time, so, as usual, play went a little slow. We each took up an unlikely townsperson, and off we went to investigate, hunt wolves and ghost pirates. I know for a fact that we did not do the Town Elder thing well at all, along with other things. And there was a bit of confusion as we flipped back and forth from Competitive rules to Cooperative. I don't know who decided to play Cooperatively, but that's what we started with, and somehow we started with the tutorial setup and then @TheMattCave kept saying that we should be playing the advanced rules - so I really have no idea what we were doing right and what we were doing wrong...
...I'm very finicky when it comes to learning games, and while I make mistakes too, I do much better when I can take charge of the rule book - I'm a bit controlling that way.
So I'm going to reserve my final evaluation of A Touch of Evil until we play it again. I want to get a better feel for how the game is supposed to go!