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Another Day, Another Challenge, Another Game.

2/5/2023

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Only a few short days ago I submitted a prototype to my first board game contest. (See previous post about Mamas). The idea of even finding board game design contests was pretty foreign to me until this past September. And while I am not making games for the purpose of appeasing contests, I have found the mere existence of such things to ignite the impish spark inside myself to puzzle together a way to fit inside a set of criteria. Just as I had a streak of entering short story contests through NYC Midnight, which gave be strict parameters to compose in, so do some of the board game design challenges. 

Initially, I was only looking into these contests to see if anything hubs and I already have could just fit somewhere while we're waiting on his next pending release. But now that I'm not bogged down with teacher stress, my little Dory brain flocks to a new challenge like mosquitos flock to my pasty summer legs. So when we did a quick check-in last night to see what The Game Crafter has brewed-up for their next challenge, well, I somehow made another game baby. 
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Now let me preface this by saying that the term "Meta-Progession" meant absolutely NOTHING to me. Hubs chimed in, "It's like a Legacy game," so naturally I responded, "Well, I'm out!"

I don't make campaign-style games. I don't really play campaign-style games. There is no way in H-E-Double-Hockey-Sticks that I am EVER, EVER, EVER, EVER going to come up with a design for -- Hello, here is my 1-2 Player, Chapter sequence, Race-to-Win design.
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I think I live in that thin line that separates gift from curse. 

So within a few minutes of arguing that I have nothing to bother with this contest for, I started jotting down in a notebook (as all of my ideas start). Within an hour I was re-watching Disney's The Black Cauldron, and by the end of the  movie I had mapped that film into the barebones of a card-based Meta-Progression game of Good vs. Evil. 
Already you have probably noticed that I STILL won't be entering the contest. Even if I make this game, it belongs to an IP that's no joke. Even the novels from which it is inspired are a long way from being public domain. So what I have here is 100% ineligible for this little contest. 

But I've come this far, so you know I'm going to make this game, even if just for my household as a little fan-made homage to one of Disney's most obscure classics. 
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So add The Black Cauldron to my list of "in-progress" projects. As if I didn't already have a long enough list to work through. Don't you just hate it when someone jumps the queue?!?! 

To-Do Lists So Far:

  • Large Group playtest "Mamas"
  • Large Group playtest "Flip Yer Kilt"
  • TTS "Flip Yer Kilt"
  • Math-check token count for "Locke & Key" 
  • Begin notebook design plan for "Krampus Game"
  • Begin notebook design plan for "Ghost Asylum Game"
  • ​Make "The Black Cauldron"
That should keep me busy for a few months, shouldn't it?
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